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Mcpixel speedrun
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Someone even made a 100% run in 48 minutes. Playthrough took about 9 hours with an 87% completion rating, but theįastest single-sgment run through the game is 32 minutes at 14%. Given the similarities between navigating real and virtual spaces, it's not happenstance that Super Metroid is one of the most popularĪttempts to beat the game in as little time as possible. Most often when navigating big city transit, time is of the essence. Meandering exploration is the name of the game in Super Metroid, but I didn't know exactly where I was going, but the only thing sacrificed was efficiency, which is, ironically, the element of most concern for commuters.

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There are huge gaps between rooms that I had to chart myself, which pushed me to engage with my surroundings in real-time.

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When a Map Station is discovered, you can download a rough blueprint of the surrounding area, but it's incomplete.

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Even Google Street View, which let's you see what buildings look like from the street, can be outdated and misleading. The maps I carefully scour before heading out the door are only the system in abstract with limited applicability. On roads and rails, unexpected late-night track maintenance, station closures, or unpredictable expressway traffic have cast doubt upon my carefully constructed plans, and occasionally motivated a change in course. When I forged my own path, putting myself out there in the world, no amount of planning could have fully prepared me for what I might have encountered. The map system is helpful for waypointing, but before I'd gained an understanding of the intricacies of Zebes' layout, I had to blind-jump in and hope for the best. I constantly paused the game to get my bearings and see which spaces I hadn't visited or fully explored.

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Additionally, I kept a full world map with detailed legend beside me on a laptop for further reference. When you enter a new room in Super Metroid, the in-game map draws a pink square on the pause menu's graph paper background. It's not unlike the NY subway system: dark corridors, deadly electrified pits, and an air of toxicity. The world of Super Metroid is full of bizarre underground passageways. Super Metroid has action and atmosphere, but the core of the game is traversal and cartography of the alien planet, Zebes. The Nintendo keystone has topped numerable "best game ever" lists, and inspired plenty of imitators, even this year. The universality of this experience could be why a video game like 1994's Super Metroid has such lasting, broad appeal. It seems like I'll just need to learn from experience and refine my transportation instincts to the point where I just know where I'm going. Planning the expedition is a task in itself, but that plan can be easily derailed by any number of unforeseen variables once I finally hit the trail: road construction, poor signage, or faulty GPS, to name a few. If there are no nearby subway stations I'll Google Map driving directions and look for parking options.

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Typically, before venturing out of my apartment I'll Google Map my destination to look for nearby subway stations, and if there is one in close proximity I'll open a subway map pdf to plot my route. Even with pre-trip research, I regularly go the wrong way or pass my destination. I've been living in New York City for almost 6 months and I still get lost all the time.










Mcpixel speedrun